Unless thod_defined?(:new_light_render_disp)ĭef Unless thod_defined?(:new_light_render_updt) Unless thod_defined?(:new_light_render_init) # Added render light method to set up light array # Redefine dispose to destroy light array # Redefine initialization to create light array # Any questions, comments or issues you may reach me at:Ĭlass Light_Source = || self.opacity <= 0 # brightness :the brightness of the light source (0 - 255) # glow :type true if you want the lights to glow # flicker :type true if you want the lights to flicker # tone_blue :tone blue value to be mixed (0 - 255) # tone_green :tone green value to be mixed (0 - 255) # tone_red :tone red value to be mixed (0 - 255) # To create an event as a light source, create an event and set the first I will be highly unlikely to create any cheat code that requires a third party script, so please dont ask.# Allows the user to set up dynamic lights on the game map (in that precise order ~ unfortunately, it requires them all). In order to use this script you must place the 'Virtual Key Codes', 'Input', 'Key change Detection' and 'cheat codes' scripts. Insert script(s) into your project above main and below materials. I would only be able to link a random image of some person cheating. Infinite (limited only by your imagination) cheat codes to do whatever. These are the default keybinds in vx ace. All the default cheat codes have been set to use the Q, W, A, S, D and arrow keys. This would require the Mouse module I have written to accompany my Input scripts. NOTE: Cheat codes CAN be mouse keys also. Let me know if you have any cheat ideas not already included. The bonus code is also unique to each game, so no code sharing for that one. Therefore, it is ideal to use as a game completion code (perhaps shown at the end game credits section for example). The bonus code is the only code that does not deem the user as a 'cheater'. Gain 9999 gold, gain all items, gain all weapons, gain all armors, max all party members stats, instant win battle, instant run from battle, walk through walls, resist death status, resist any other status, resist all status effects And of course, the all important :bonus (game completion code). Very few methods are aliased and none that should cause any kind of severe incompatibilities. You (the script user) can add onto this as you wish.Īll the cheat codes supplied within this script either perform script calls that are already within the RPG Maker VX Ace Engine or create a new method to efficiently perform the task with the script calls already supplied within the maker. I have set-up many possible 'default cheats' as possible. The code is activated when all required keys have been entered in their correct order. This script is an add-on to my input system, its purpose is to allow for players to enter 'cheat codes' that alter their gaming experience in some way.īy using this script you can have cheat codes that perform any piece of code you want it to (calls code as a proc).
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